Global Game Jam 2024

Given only 48 hours to design & build a fully-functional game, I lead the end-to-end game experience and created all visuals for “La Loons”, including illustrations, in-game sprites, animated explosions, original songs and more

Position — Lead UX & Game Designer, Lead Music Composer

Timeline — 48 hours

Tools — Figma, Adobe Photoshop, Ableton Live

Featured in the Star Tribune, January 2024

Watch the showcase and postmortem on YouTube (starts at 19:00 minute mark)

My impact

  • Created the game concept and wrote the narrative; provided a unified end-to-end vision for the project, keeping all team members aligned and driving towards the same vision

  • Created visual design language and game assets including the menu screen hero image, backgrounds, 2D game sprites for all playable characters, and animated explosion effects

  • Composed original music that fits the game’s style and theme

Try it out!

Play in a web browser or download the game at itch.io

Imagery & process flows

I proposed we base our game around the 1902 movie, Trip to the Moon (or Le Voyage dans la Lune).

Initial sketch of the title screen - we used the state bird of Minnesota to put a comedic spin on the French title. Instead of Voyage dans la Lune, we created “Voyage dans la Loons!”

The game needed playable characters, so I hopped into Photoshop to bring these birds to life.

Dialogue tree with the loons talking with the moon.

I created the game’s entire visual language in a matter of hours and worked alongside developers to nail down the game feel of flying this ridiculous spaceship.

Things became simpler once we made some impactful choices with the game early on. This included the color palette.